Welcome back to Part (the Waterveil) 2 of my Modern Taking Turns Primer! If you haven’t already checked it out, please look at Part 1 which is my primer for the deck. Let’s dive into some matches!

Saturday – Day 1

Round 1: Bye
Round 2: Bye

2-0

Round 3: Bant Spirits (Loss 1-2)

I am not going to lie, game one in this matchup is bad for us. Mausoleum Wanderer and Spell Queller are nightmares to deal with and always need to be played around. Once they have at least three mana up, it is important to try to sequence your spells around Spell Queller or Collected Company that could pump Mausoleum Wanderer. Their creatures easily grow out of Lightning Bolt range if they have two Supreme Phantoms. Watch out for their combo of two Drogskol Captains in play giving their whole team hexproof. Prioritize killing Drogskol Captain immediately if possible. I ended up losing game 1 on turn 5 to a great draw from my opponent.

Sideboard plan:
+1 Engineered Explosives
+3 Thing in the Ice
+2 Abrade
+2 Anger of the Gods
+1 Rending Volley
-3 Gigadrowse
-3 Exhaustion
-2 Jace, the Mind Sculptor
-1 Temporal Mastery

The plan is to board in all the hard removal and cut the soft interactive. Jace, the Mind Sculptor is also way too slow. It makes sense to trim some number of Temporal Mastery when cutting Jaces since you can no longer brainstorm them on top of your library. I end up winning game 2 by using Lightning Bolt alongside Snapcaster Mage to give it flashback in the early game, followed by Engineered Explosives on 3 that killed two lords. This gave me enough time to go off through no pressure.

Game 3 my opening hand was four lands, Howling Mine, Snapcaster Mage and Dictate of Kruphix. My opponent mulliganed to 5 and I decided to keep this hand since I have lands and mine effects (Howling Mine/Dictate of Kruphix) that will generate me more cards. If I find any of my removal spells, Snapcaster Mage basically doubles it and would give me enough time to set up my combo. Unfortunately, I did not draw any of my 11 removal spells/2 Cryptic Command in the seven other cards I saw, and I ended up losing because I could not interact. I likely go off the following turn with two mine effects if I did find the one interactive spell I needed, so it did feel slightly bad getting the wrong side of variance in my first match.

2-1

Round 4: Jeskai Wizards (Win 2-0)

There is not much to say about this match, my opponent was playing a brew with cards like Delver of Secrets, Pteramander, Vendilion Clique, Lightning Bolt, Boros Charm, Lightning Helix, etc. In game 1, I was able to deal with their creatures in the early game and they did not have enough burn to finish me off.

Sideboard plan:
+1 Engineered Explosives
+3 Thing in the Ice
+2 Abrade
+2 Anger of the Gods
+1 Rending Volley
+4 Chalice of the Void
-3 Gigadrowse
-1 Exhaustion
-2 Jace, the Mind Sculptor
-3 Temporal Mastery
-1 Howling Mine
-2 Dictate of Kruphix
-1 Part the Waterveil

This was like stock burn with less aggressive creatures, so I almost sideboarded the exact same way I would in the burn matchup. You want to reduce your mine effects because you do not want to give them more burn spells. You also want to increase your removal to kill every creature you see since that is their way of getting consistent damage. Once you start trimming mine effects, you also want to trim some of the time walks since you won’t be seeing so many cards. In game 2, I put a Chalice of the Void on 1 and easily won from there. At the end of the game, my opponent showed me four uncastable 1 drops in their hand, and I felt like a genius with my unexpected Chalice of the Void board plan.

3-1

Round 5: Mono Red Moon Dragons (Win 2-0)

This deck was basically the mono red Skred deck without Skred. They were playing Blood Moon, Sarkhan the Dragonspeaker alongside Stormbreath Dragon and Glorybringer. Game 1, I start with Island, pass. He plays Mountain, pass. I go fetchland, pass. He plays Mountain, pass. At this point I assume he is on a burn deck. I go Island, pass. He plays Blood Moon and in response I go and get my third Island in play. I then untap, play my fourth Island from hand, and pass with Cryptic Command up. He is very puzzled, and just looks at me and says “I feel like the all Island deck is a bad matchup for me” while staring at his Blood Moon. Needless to say, his army of 4/4 dragons were way too slow, and I was able to go off very easily.

Sideboard plan:
+1 Engineered Explosives
-1 Lightning Bolt

You do not need to change much here since they are not applying that much pressure. Game 2, my opponent had both a Relic of Progenitus and a Ratchet Bomb which probably meant I should have boarded in some number of Abrades. Their deck just lacks meaningful disruption and their pressure is just way too slow, so I easily went off through his artifacts. After the match they showed me a single copy of Boil which would have easily blown me out. I checked just for fun, and it turns out that we have seven lands as well as uncracked fetchlands that are not considered Islands. So, the next time you play against a deck like this, make sure to keep your fetchlands uncracked if you can post board.

4-1

Round 6: Mardu Pyromancer (Win 2-1)

The midrange decks are usually good matchups for us, Mardu Pyromancer being a bit more annoying due to the large amount of discard they have access to. It probably feels a bit weird to give the Thoughtseize, Inquisition of Kozilek and Collective Brutality deck more cards to fuel their Young Pyromancer and Bedlam Reveler, but you just need to keep playing lands and eventually go off. Game 1 was very tight since I did not find a Gigadrowse early on while I was combo-ing for my opponent’s tokens (Lingering Souls and Young Pyromancer) or his remaining mana.

I needed to end the game, so I awakened my first Part the Waterveil to start removing the chump blockers until I found a Gigadrowse or Cryptic Command, but my land got Fatal Pushed. I was starting to get a bit nervous because I was drawing four cards a turn and no real way to end the game reliably before I decked out. The draws went my way past that point, and it was probably my longest combo off of the tournament, taking about ten minutes. I had to go through my entire deck, while making many critical decisions at all points that could have easily had me fizzle and lose. Without the second Part the Waterveil that I added late before the tournament, that game would have definitely been a loss.

Sideboard plan:
+1 Engineered Explosives
+2 Abrade
+2 Anger of the Gods
-1 Gigadrowse
-1 Exhaustion
-1 Jace, the Mind Sculptor
-1 Temporal Mastery
-1 Howling Mine

This is another type of matchup that you just do not want to lose to their creatures. In game 2, I kept four lands, Jace and two Temporal Mastery. Their deck has the full four Inquisition of Kozilek as well as Collective Brutality, so if I could fade a Thoughtseize, then my Jace will likely win me the game. Unfortunately, they had turn 1 Thoughtseize to take my Jace, which leaves both Temporals in my hand. Ouch. I also got punished for my greedy keep by a Kambal, Consul of Allocation, in which I never drew a removal spell to kill it and lost.

Game 3 was incredibly weird. Lightning Bolts dealt 15 damage to my opponent. I played my first Lightning bolt on his turn 2 Young Pyromancer and then two other Lightning Bolt alongside three Snapcaster Mages all flashing them back and going to the face. Two attacks with the Snapcasters and the match was won. My opponent must have been confused considering game 1 due to how long it took me to go off, that they never expected Snapcaster Mage plus Lightning Bolt beatdown. It felt a bit like the Splinter Twin backup plan years ago.

5-1

Round 7: 8 rack (Win 2-0)

Before this round, I saw someone I know get his Birds of Paradise/Chord of Calling deck decimated by an all foil 8 rack deck. I felt his pain as a modern green player at heart. After playing against Blood Moon with my seven Basic Island, I then get paired against the exact same guy with the all foil 8 rack deck with my 5 and a half howling mine effects. I easily won game 1 by getting a mine effect in play in order to never run too low on cards against my opponent’s The Rack or Shrieking Affliction.

Sideboard plan:
+1 Engineered Explosives
+4 Chalice of the Void
+2 Surgical Extraction
-1 Lightning Bolt
-3 Exhaustion
-3 Gigadrowse

I realized that just putting a Chalice of the Void on 1 shuts down plenty of cards in their deck such as Thoughtseize, Inquisition of Kozilek, Raven’s Crime, The Rack, Shrieking Affliction, Funeral Charm and maybe sideboard cards like Surgical Extraction. It’s also important to leave in some number of Lightning Bolt so we do not just concede to Liliana of the Veil. I get a mine effect in play, and win game 2 fairly similarly to game 1.

6-1

Round 8: 8 Rack (Win 2-1)

Yes, you read that right. I played against another all foil 8 rack deck in back to back rounds in the X-1 bracket. The weirdest part was that while I was walking to my table this round, I found my friend Bert who top 8ed GP Toronto last year playing GW elves in Modern and he told me that in his last round he just lost to an all foil 8 rack deck with his elf deck. I read my opponents name to him and he tells me that it’s actually the same guy he just lost to. Super weird. I end up winning game 1 on the back on Mikokoro, acting as a mine effect every turn and eventually having enough to go off.

Sideboard plan:
+1 Engineered Explosives
+4 Chalice of the Void
+2 Surgical Extraction
-1 Lightning Bolt
-3 Exhaustion
-3 Gigadrowse

Same plan, you want all your cards to be relevant and not have Gigadrowse or Exhaustion dead in your hand at any point. I end up losing game 2 because I felt I made a critical error. I have a Chalice of the Void on 1 and a Dictate of Kruphix in play with four lands. I draw two cards for my turn, and they are another Chalice of the Void and another Dictate of Kruphix. I decided to put the Chalice on 2 to lock out his Wrench Mind and Smallpox as a way of making sure I keep the Dictate in my hand for the next turn. My opponent unfortunately drew the best possible card in that spot, Liliana of the Veil, took my last card and I end up losing to her ultimate a few turns later. Had I just played the Dictate, I would have likely seen enough cards to find an answer to Liliana of the Veil.

In game 3, I decide to trade a Snapcaster Mage for their Mutavault after playing a Serum Visions on my turn, and then with three lands in play and four cards in my hand, my opponent plays Delirium Skeins. My hand is Land, Dictate of Kruphix, Jace, the Mind Sculptor and another card that is not relevant. Had I not used my Snapcaster Mage to block I could keep land and Jace and just win the game from there while my opponent is empty handed. I decided to keep the Jace and hoped to rip a land instead of keeping Dictate because it would give my opponent more cards to find Liliana of the Veil. I draw a brick on my first draw and thankfully did not lose my Jace. I then draw the fourth land, resolve Jace and just brainstorm enough times to never have to worry about losing.

7-1

Round 9: Grishoalbrand (Win 2-1)

This matchup was not one that I tuned my list to be good against, since I trimmed the third Surgical Extraction in the sideboard as well a counterspell in the maindeck and sideboard expecting more creature decks. I somehow steal game 1 since my opponent’s draw was really bad and never found a Griselbrand.

Sideboard plan:
+2 Surgical Extraction
-1 Engineered Explosives
-1 Lightning Bolt

In game 2, my opponent’s draw was slow, but I could not capitalize on all the time he gave me. Had he given me one extra turn I would have gone off. Before game 3, I remember telling myself: “All you need to do to 8-1 day 1 of this Grand Prix is to draw Surgical Extraction”. I draw my opening hand for game 3 and there it was staring back at me in all of its phyrexian mana glory. My opponent goes turn 1 discard Griselbrand to hand size, into turn 2 land, exile Simian Spirit Guide to cast a Goryo’s Vengeance. I Surgically Extract of my opponent’s scary demon and then win afterwards while always keeping up Cryptic Command for their Through the Breach.

8-1

Sunday – Day 2

Round 10: Daniel Wong on Blue Red Taking Turns (Loss 2-1)

When I saw I had to play against Daniel in round 10, I knew I was in for an interesting match. Last year, Daniel played against my friend Davies in the Taking Turns mirror, so I am sure he had more experience in the matchup. I knew right away I was at a significant disadvantage because he had one maindeck Commandeer as well as one sideboard Negate and the second Commandeer. Commandeer can definitely a blowout in the mirror, getting to steal a Time Warp and retarget yourself with it.

I end up winning game 1 by first setting up a turn 3 Temporal Mastery off a Serum Visions giving its best Explore impersonation. At the end of his next turn, I used the secret mode on Cryptic Command being able to bounce one of his lands and draw a card, so I am essentially up two lands on him. The critical point in the game was when Daniel Gigadrowsed five of my seven lands on my Upkeep, basically trying to tap me out so he can go off the following turn. Instead, I used two of them to cast Snapcaster Mage in my upkeep to give Exhaustion in my graveyard flashback for the turn, followed by playing my third untapped land to flash it back and go off the next turn.

Sideboard plan:
+1 Engineered Explosives
+2 Surgical Extraction
+3 Thing in the Ice
+1 Rending Volley
-1 Howling Mine
-2 Dictate of Kruphix
-1 Temporal Mastery
-3 Exhaustion

Had I known that he was going to bring in his Thing in the Ices, I would have boarded something like this. The game plan is to reduce your mine and time walk effects and try to beat down. In game 2, Daniel Surgically Extracts my Serum Visions when I try to flash it back with Snapcaster Mage. I want to take him off of Snapcaster Mages with my own Surgical Extraction after I Lightning Bolt the one he has in play. However, I made a critical error of forgetting that it has flash and I decide to do it on his draw step instead of end of turn to try to snipe another one from his hand. He flashes in his second Snapcaster Mage in response and ends up beating me down with it and taking the game.

In game 3, I kept a two land, Temple of Epiphany alongside a Serum Visions but never found my fourth land drop and lost. You just need to accept the fact that you will sometimes lose to variance and move on to the next match. I like playing card selection in my deck to help avoid this, but sometimes it just doesn’t go your way. Don’t get frustrated or let losses like these go to your head and make you play worse/tilted in your future rounds because they happen to everyone. It was a pleasure playing against Daniel, especially in the Taking Turns mirror in the X-1 bracket.

8-2

Round 11: Humans (Win 2-1)

This matchup is also difficult in game 1. It requires a very specific subset of draws to be able to win involving Lightning Bolts and Snapcaster Mages. In game 1, I mulliganed and did not see that side of my deck and was just too slow to keep up.

Sideboard plan:
+1 Engineered Explosives
+3 Thing in the Ice
+2 Abrade
+2 Anger of the Gods
+1 Rending Volley
-3 Gigadrowse
-2 Exhaustion
-2 Jace, the Mind Sculptor
-2 Temporal Mastery

Fortunately for me, my opponent mulliganed to five both games 2 and 3 and did not have nearly enough pressure to make it through all my removal. I do feel that we significantly improve from our side of the matchup after sideboard and the matchup is a lot closer. I did make a sweet play in game 3 when my opponent went turn 2 Thalia, Guardian of Thraben into turn 3 Thalia’s Lieutenant and then attempted to play a Phantasmal Image on turn 4 with the intention of copying his Thalia’s Lieutenant in play. In response I killed his Thalia’s Lieutenant and his Phantasmal Image fizzled because he could not copy his own Thalia, Guardian of Thraben because they are legendary.

9-2

Round 12: Jeskai Control (Win 2-0)

Blue White control is essentially a bye for this deck, since you can just resolve a mine effect, Gigadrowse their lands regardless of how many counterspells they have in their hand and then go off very easily. Jeskai Control is still significantly favored for us but is slightly harder since they can burn us out with Lightning Bolt, Lightning Helix and Snapcaster Mages. While it does say that I won 2-0 for this round, game 2 was probably the most difficult and close game I played all weekend. In game 1, I resolved two early game mine effects, Gigadrowse my opponent’s lands, get burned a few times in response and went off very easily after that.

Sideboard plan:
+2 Surgical Extraction
-1 Exhaustion
-1 Engineered Explosives

Exhaustion is generally bad against any control deck because they are never tapping out on their turn so it will not have any effect. Not having many sideboard cards turned out to be a blessing in disguise because I was able to keep in two exhaustion that I would have normally cut. In game 2, I have a mine effect in play and three Time Warps in hand that should make it easy to go off. I setup a miracle Temporal Mastery and my opponent tries to play Surgical Extraction to remove the rest of my Temporals, without realizing that it goes straight to exile. The issue is now that if I play a Time Warp, I know my opponent will Surgically Extract the other ones. This means that not only do I lose most of my warp effects in my deck, but I lose the two in my hand and I’m left with very little. I decided that I needed to keep digging so I played one and got the other ones Surgically Extracted.

The game continues to a point where I need to cast my first Part the Waterveil to continue going off because I am running out of Warp effects due to the Surgical Extraction from before. Therefore, I needed to find the second Part the Waterveil while have enough cards left in my deck to give myself enough turns to attack for lethal with it. My Lightning Bolts also got Surgically Extracted so I had very little ways to deal enough damage. I did not have enough turns left to Jace ultimate either. I eventually go down to two life from Snapcaster Mage beatdown that has already flashbacked multiple counterspells. I find the second Part the Waterveil and realize how I can make sure I do not die to his burn.

Once I went to two life, I just assumed the Surgical Extraction in my hand was a dead card because I couldn’t play it. But once I found my Watery Grave, I realized that I could actually cast it off of black and flash it back with Snapcaster Mage, so my opponent had no burn spells left in his deck. That’s why we played that off color shockland, not only as a hedge to put Engineered Explosives on three, but also to cast Surgical Extraction to save two life. Remember how I said I kept in a few Exhaustion? The way I won was playing exactly four copies of Exhaustion with two Snapcaster Mages giving them flashback to give my Part the Waterveil land exactly how many attacks it needed before I decked out. The game was insane, and the match finished with about one or two minutes left on the clock. Had I lost that game 2, we would have drawn which would have knocked me out of top 8 contention right there.

10-2

Round 13: Dredge (Win 2-0)

While Dredge might seem like a bad matchup on paper, I actually believe we are pretty favored. They don’t present such a fast clock unless they hit very good dredges early game with Faithless Looting and Cathartic Reunion. Gigadrowse and Exhaustion are both very good because they need their mana to play those card draw spells that allow them to dredge so tapping their lands on their upkeep is really good. Cryptic Command is also excellent because they usually only play one spell per turn and getting to tap their creatures can also buy you more time.

In game 1, my opponent had essentially the best possible draw for their deck, turn 1 Faithless Looting into turn 2 Cathartic Reunion and probably dredged almost half their deck. They found three Narcomoebas but no Prized Amalgams. On turn 6, I was able to go Dictate of Kruphix and Gigadrowse to tap his three lands in his upkeep and go off the following turn.

Sideboard plan:
+3 Thing in the Ice
+2 Anger of the Gods
+2 Surgical Extraction
-1 Engineered Explosives
-2 Lightning Bolt
-2 Gigadrowse
-1 Jace the Mind Sculptor
-1 Temporal Mastery

We want some but not all our removal since their creatures come back easily. Anger of the Gods and Surgical Extraction are extremely good at exiling their dredgers/creatures. Thing in the Ice flipping is an easy way of winning by bouncing all their threats that they don’t want to recast like Narcomoeba. In game 2, I was able to Surgically Extract my opponent’s only dredger (Life from the Loam) which gave me plenty of time to resolve a Thing in the Ice, flip it and attack my opponent three times with it.

11-2

Round 14: Andrew Elenbogen on Frenzy Affinity (Win 2-1)

Let me start by saying that anytime you need to play against the most recent Pro Tour Champion, it’s a bit stressful. Not to mention the fact that he told me before the match that this was likely a win and in for top 8, assuming the winner would be able to draw in. The stakes could not have been higher. Affinity can be tough game 1 like the other creature decks if we don’t find our Lightning Bolts or Snapcaster Mages, but we improve tremendously post board.

In game 1, I am falling incredibly far behind against his board which contains by turn 4: two Springleaf Drums, two Signal Pests, Steel Overseer that had already activated once and an Arcbound Ravager. I was basically going to concede the following turn and I couldn’t really go off because he had the play. I basically needed a Cryptic Command to tap his team or I was going to die.

I take my last theoretical draw for the game. And it was a good one. I drew the last card I added to the deck, my one of copy of Engineered Explosives! I put it on one and blew it up, four for one-ing Andrew and then after he sacrificed them all to Arcbound Ravager, I was able to tap it using Gigadrowse before he could attack with it. I then untap, play Jace and attempt to bounce the Arcbound Ravager, which he then sacrifices to itself and in response to putting seven counters on Memnite, I Lightning Bolt the Memnite and then go off the next turn. I knew I just stole that game from him and only needed to win one of the next two games knowing that I significantly improved.

Sideboard plan:
+1 Engineered Explosives
+3 Thing in the Ice
+2 Abrade
+2 Anger of the Gods
+4 Chalice of the Void
-3 Gigadrowse
-2 Jace, the Mind Sculptor
-3 Temporal Mastery
-1 Howling Mine
-2 Dictate of Kruphix
-1 Part the Waterveil

We do our best impression of becoming a control deck post board. In game 2, I put a Chalice of the Void on 0 and 1 and felt like I had the game on lockdown. I did take a lot of damage before I could stabilize and was at four life, but I felt I was in a great position. He then goes Ancient Grudge my Chalice of the Void on 1, untap and Galvanic Blast me for exact lethal using the same colored source he drew the turn before. He breathes a huge sigh of relief. He knew he stole that one from me.

At this point we are going to game 3 and after our deck check and judge call, we had an extra 18 minutes left, but the actual round clock finished. There is a massive crowd of people all around us. I see a lot of my friends watching and he also had many supporters. I’m sure many others who see the most recent Pro Tour Champion play against someone they have never seen before on Blue Red Taking Turns near the top tables would also want to see what was going on. I was getting extremely nervous. But I knew it all came down to this, and that I was likely a big favorite being on the play for game 3.

Game 3 starts off well for me and I am able to stop his early game aggression even though he resolved a Cranial Plating. We are approaching the mid-game which was perfect for me and I was building the mana advantage. The only problem? I had no action. I drew about eight lands at this point with no mine effect and he is going to get me with his two Inkmoth Nexus. I kill the first one when he equipped it with Plating, but I had no answer for the second one and I was basically dead the next turn. I draw Cryptic Command. Andrew mistakenly plays a Spire of Industry precombat and then equips and attacked with his last Inkmoth with the Plating. I bounce the Inkmoth Nexus and draw a card which should buy me a few turns. I draw two lands in a row. He then replays the Inkmoth the following turn and equips his Blinkmoth and attacks me for a lot.

I needed to topdeck. I drew Abrade. I can kill the Cranial Plating, but I am going to lose to this Inkmoth in two turns thanks to the Blinkmoth Nexus pumping it. I draw Dictate of Kruphix. I let him hit me for a lot with Blinkmoth, replay the Inkmoth and at the end of turn I play the Dictate. My first draw was Lightning Bolt. He is at five life at this point from Snapcaster Mage damage, so another Bolt kills him. My second draw was Time Warp. Let’s go again. My first draw was Part the Waterveil. That was enough. My second draw was Lightning Bolt. All I had to do was Bolt him twice and he died. I Part the Waterveil onto my last land which was a Scalding Tarn and attacked him for lethal. He extended his hand.

I fell back into my chair. My friend later tells me that he tapped his Spire of Industry and had Spell Pierce in his hand. If he had kept it up, he would have gotten me. I completely tunnel visioned and could have just bolted him twice. I defeated the reigning Pro Tour Champion in triumphant fashion with many friends around me congratulating me and seeing all of game 3. That may have been my best moment in Magic so far, feeling even better than winning my top 8 match at the RPTQ that qued me for my first and only Pro Tour.

12-2

Round 15: Andrew Noworaj on Red Green TitanShift (Loss 2-0)

Little did I know that I had to run over to the standings sheet moments after my last match to see that I could not draw into top 8 and needed to win one more round. I was slightly heartbroken. But I knew I could still do it. I am then called over into the feature match sitting right next to my new friend and Blue Red Taking Turns brother Daniel Wong both of us needing to win to make the top 8 of Grand Prix Toronto.

It was a surreal moment for me, something I would have never expected. I knew right away who I was playing and that he was on TitanShift. The matchup is decent since we can Gigadrowse/Exhaustion their lands, Cryptic Command their big play and have enough time to go off. In Game 1, Andrew had a turn 4 Scapeshift for seven lands on the play when I only had three lands in play and had Cryptic Command the following turn followed by Time Warp and Part the Waterveil with a mine effect already in play. I likely win the game if I get one more untap step.

Sideboard plan:
+2 Surgical Extraction
-1 Engineered Explosives
-1 Lightning Bolt

In game 2, I have Cryptic Command up with two Time Warps in my hand ready to go off the next turn. Andrew has seven lands and all I need to do is avoid double Scapeshift with eight lands and I can force a game 3. If he has Primeval Titan, I can Counter it with Cryptic Command and go off. He taps four lands and plays Scapeshift. I play my Cryptic Command and I know that if he plays another one my dream is dead. He then taps another four mana and shows me Scapeshift #2. I had come so close, but it was not meant to be. Andrew’s draws were exactly what he needed in the matchup and just like before, you just need to pick up yourself up after a loss like that and move on since it is going to happen that your opponent has good draws against you.

12-3

Wrap-Up

I end up getting 15th place on tiebreakers, the difference between 15th and 17th place being 0.0037%. I am still incredibly happy with my run and every match felt winnable. While I am slightly upset knowing that I lost my win and in for top 8 of the GP as well as an invite to a Mythic Championship, I still hold my head up high knowing that I had a deep run with a deck that very few people believed in. As far as the specific decklist goes, there is a lot of customizability based on what you think the perceived metagame is. I always try to switch up my list slightly from tournament to tournament in order to try out different cards.

I really like this list and it performed extremely well so I don’t believe I will be changing much about it, possible a few sideboard cards at most. If you want to check out Daniel’s run and his list, make sure to check out his tournament report on Reddit for even more insight on the deck from another perspective.

Thanks again to all my friends for making this weekend even more special for me and supporting me the entire time. If you have any questions, feel free to follow and ask me on Twitter at @SwarmOfMats. Also thank you for reading!

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