If you’re anything like me, and I sincerely hope for your sake that you’re not, then you’re always looking for an excuse to play Cryptic Command in Modern. More often than not, Jeskai is the best option, pushed to the forefront by a stellar Humans matchup, but Modern, as it loves to do, threw us a curveball recently: the finals of a Modern SCG was two Amulet Titan decks. This was a fairly predictable reaction to the prevalence of Dredge decks as of late, which leaves Jeskai in a difficult position, as it’s not well set-up to beat either of these strategies. But do you know what can be? Blue Moon.
As Team Face to Face Games member and AmuLIT all-star Edgar Magalhaes often says, the Titan deck has “no bad matchups.” Except Blood Moon. Blood Moon beats Amulet Titan. Especially Blood Moon with a clock — something that one of the most consistently overlooked Modern cards, Thing in the Ice, handily provides. So do you want to beat a metagame rife with Dredge, Humans, and big mana decks trying to avoid the graveyard and creature hate that forms the natural reaction to a rise in Dredge popularity? How about Blue Moon with maindeck Anger of the Gods?
Blue Moon aka Tarmotwin — Daniel Fournier
This list isn’t doing anything particularly interesting beyond being metagamed heavily against the current best decks. After years of Remand worship, I’ve finally decided to bite the bullet and get rid of the card. In this era of Modern, where people are cheating all their spells into play either off of an Aether Vial or not really spending mana for them, trying to finagle a Time Walk with Remand is becoming borderline impossible. It’s time to accept that it’s no longer a playable and fully replace it with copies of Logic Knot and Negate — real counterspells in this era of Modern.
As much as how it’s become wise to maindeck mass removal in Jeskai decks in the past year, it makes a lot of sense to move some number of Anger of the Gods to the main in Blue Moon. It’s no Settle the Wreckage, but it is eminently more castable, despite our high basic Island count. In fact, I think it’s so good at the moment, between Arclight Phoenix, Humans and Dredge, that it merits the inclusion of a full play-set in the 75.
I also can’t speak enough words of praise for this deck’s lord and saviour, Thing in the Ice. People constantly play Blue Moon variants with Kiki-Jiki or Through the Breach combos, which provide a fun combo finish, but occupy so many slots that can no longer be used to interact with the opponent. Here’s the thing: If you’re playing this deck, it’s because you think Blood Moon is good in a specific metagame. If your Blood Moon plus counterspell deck needs a combo finish that doesn’t fit in with the remainder of the deck’s game plan in order to compete on power level with the format, maybe it’s best to just play a different deck. Right now, the Thing in the Ice plan operates at an acceptable power level thanks to the density of creatures running around, so Blue Moon is in a good place.
Ultimately, this really is a metagame deck, and I would argue that it’s time for Blue Moon to make an appearance in Atlanta this weekend. Join me next week as I preview Pro Tour Guilds of Ravnica’s Standard and Draft formats to improve your viewing experience!