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The five best decks in War of the Spark Standard

As someone whose favourite thing about Magic is building decks, there’s nothing quite like a brand new Standard format.

War of the Spark has just released in paper and the ensuing mad-dash to acquire Standard cards that will come with it has begun. Now, you need to know what to play. There are so many new goodies, 36 new planeswalkers, where do you even start? Well, I’ve scoured the corners of the internet, looking for the absolute best of the best decks to make sure that you spend your money wisely (at Face to Face Games of course) and win your upcoming Standard tournaments.

This Standard format is shaping up to be quite the puzzle. The new set has added some midrange muscle to a format that was previously stretched to its poles and there are a ton of viable options. Below are the five decks I’ve distilled from the masses and think will give you the best shot to have success:

Esper Control

[Deck Title= Esper Control – Sjow]
[Spells]
2 Search for Azcanta
2 Cast Down
2 Dovin’s Veto
4 Thought Erasure
2 Teferi, Time Raveler
4 Absorb
3 Mortify
1 Oath of Kaya
4 Chemister’s Insight
2 Vraska’s Contempt
4 Kaya’s Wrath
4 Teferi, Hero of Dominaria
[/Spells]
[Lands]
4 Godless Shrine
4 Hallowed Fountain
4 Glacial Fortress
1 Swamp
1 Island
4 Watery Grave
4 Drowned Catacomb
4 Isolated Chapel
[/Lands]
[Sideboard]
2 Duress
2 Dovin’s Veto
1 Despark
1 Narset, Parter of Veils
2 Cry of the Carnarium
2 Thief of Sanity
2 Hostage Taker
1 The Eldest Reborn
2 Enter the God-Eternals
[/Sideboard]
[/Deck]

Here we’re kicking off with what we know — and of course it’s that [Card]Teferi, Hero of Dominaria[/Card] is still absolutely bonkers in Standard. Esper Control didn’t get that many additions with War of the Spark but its existing powerful shell is still well positioned, and it got some nice little upgrades.

Obviously [Card]Dovin’s Veto[/Card] slots in nicely in the place of [Card]Negate[/Card], there’s not much to discuss past the fact that this might just be the best Negate ever printed. The real addition from the new set for Esper is [Card]Teferi, Time Raveler[/Card]. You don’t have to be a genius to understand that three mana planeswalkers are always good on-rate and this card has some powerful abilities to boot. Its passive is a house in against other control decks and may be the single most powerful effect in your deck against the format’s [Card]Nexus of Fate[/Card] decks. Nexus has traditionally been a tough matchup for Esper, so this maindeck-able card that helps to thwart that matchup only helped Esper’s already favourable matchup spread. Don’t forget you can minus Teferi with no targets to simply draw a card on an empty board.

Esper Hero

[Deck Title= Esper Hero – Keith Capstick]
[Creatures]
4 Hero of Precinct One
2 Deputy of Detention
1 Lazav, the Multifarious
2 Hostage Taker
4 Thief of Sanity
1 Seraph of the Scales
[/Creatures]
[Spells]
2 Vraska’s Contempt
4 Teferi, Hero of Dominaria
2 Dovin’s Veto
1 Despark
4 Thought Erasure
4 Mortify
2 Teferi, Time Raveler
1 Enter the God-Eternals
1 Sorin, Vengeful Bloodlord
[/Spells]
[Lands]
1 Swamp
4 Glacial Fortress
4 Godless Shrine
4 Isolated Chapel
4 Hallowed Fountain
4 Watery Grave
4 Drowned Catacomb
[/Lands]
[Sideboard]
2 Dovin’s Veto
1 Despark
2 Teferi, Time Raveler
2 Enter the God-Eternals
3 Duress
2 Cry of the Carnarium
2 Moment of Craving
1 Disdainful Stroke
[/Sideboard]
[/Deck]

William “Huey” Jensen is to thank for the general framework of the new version of this deck, and above I’ve shared the version I’ve been playing on the MTG Arena ladder. This Esper Hero archetype was largely shelved after the beginning of last Standard season but I believe it has legs with some new additions. Jensen seems to also think so and piloted it to the finals of the Fandom Legends tournament that took place this past week.

This deck benefits from the addition of [Card]Teferi, Time Raveler[/Card] even more so then then its control counterpart. The Hero version gains just as much versus Nexus decks, adds a nice hay maker for the control decks and can also capitalize on the inherent tempo advantage that such a cheap threat offers. [Card]Hero of Precinct One[/Card] into Teferi is just a hard draw for any deck to beat.

[Card]Enter the God-Eternals[/Card] also slots in nicely here and in a lot of cases does a nice budget-[Card]Glorybringer[/Card] impression. A card like this is most back-breaking when your deck is able to establish a board presence and then drop this as a hammer and get a big attack in. With [Card]Thief of Sanity[/Card] and Hero in your maindeck, this version of Esper can give you those kinds of draws.

White-Based Aggro

[Deck Title= Orzhov Aggro – AnnaMae]
[Creatures]
4 Dauntless Bodyguard
4 Skymarcher Aspirant
4 Snubhorn Sentry
4 Adanto Vanguard
2 Tithe Taker
4 Benalish Marshal
4 Venerated Loxodon
[/Creatures]
[Spells]
4 Legion’s Landing
4 History of Benalia
1 Unbreakable Formation
3 Conclave Tribunal
2 Sorin, Vengeful Bloodlord
[/Spells]
[Lands]
12 Plains
4 Godless Shrine
4 Isolated Chapel
[/Lands]
[Sideboard]
1 Demystify
2 Duress
3 Baffling End
3 Tocatli Honor Guard
2 Despark
3 Gideon Blackblade
1 Lyra Dawnbringer
[/Sideboard]
[/Deck]

White aggro decks were good before, and let me tell you they’re still just as good. Above is a list that streamer AnnaMae used to make the Top 4 of the same Fandom Legends event in which she splashed black for some disruption and staying power.

[Card]Sorin, Vengeful Bloodlord[/Card] is a card that was not on very many writer’s radars heading into the format but has really shined in the first few days of Arena play in my opinion. For me, the key here is its loyalty. The card is just very hard to remove from play through combat and allows you to grind a little better against all of the various control and midrange decks that have gotten more popular with the new set.

[Card]Gideon Blackblade[/Card] is yet another sticky threat that helps to improve the sometimes-all-in game one gameplan this deck has. Gideon is the kind of threat that really dominates post-board games for these beat down decks and allows them to properly play around the various wrath-effects out of Esper.

Simic Nexus

[Deck Title= Simic Nexus – Fooo (Magic Online)]
[Spells]
1 Narset, Parter of Veils
4 Tamiyo, Collector of Tales
1 Callous Dismissal
1 Blink of an Eye
4 Chemister’s Insight
4 Growth Spiral
4 Nexus of Fate
4 Opt
4 Root Snare
4 Search for Azcanta
4 Wilderness Reclamation
[/Spells]
[Lands]
3 Blast Zone
4 Breeding Pool
6 Forest
4 Hinterland Harbor
6 Island
2 Memorial to Genius
[/Lands]
[Sideboard]
1 Narset, Parter of Veils
3 Arboreal Grazer
2 Biogenic Ooze
2 Crushing Canopy
2 Kraul Harpooner
2 Murmuring Mystic
1 Narset’s Reversal
2 Negate
[/Sideboard]
[/Deck]

Much to the dismay of many, this deck may have gotten the most from War of the Spark.

If this format ends up being a control and midrange slog-fest this deck is absolutely primed for some big performances early on in the format’s shelf-life. [Card]Blast Zone[/Card] is bonkers in this deck due to the obvious synergy with [Card]Wilderness Reclamation[/Card] allowing you to operate at instant speed. It also improves a few of your absolute worst matchups in Mono-Blue and Mono-Red Aggro. That said, if those decks occupy a large portion of the metagame you probably don’t want to be hauling off to tournaments with your [Card]Nexus of Fate[/Card]s.

That said, the most impactful card for this deck is absolutely [Card]Tamiyo, Collector of Tales[/Card]. This card allows you to rifle through your deck to find Reclamation and Nexus and also lets you really skimp on your win condition due to its ability to recur cards from your graveyard.

The reality with combo-style decks in Standard is that they often need bread and butter cards like this to enable their powerful engines, and if Nexus is broken in this format it’s going to because of the staying power of Tamiyo.

Gruul Monsters

[Deck Title= Gruul Monsters – Felix Sloo]
[Creatures]
4 Dire Fleet Daredevil
4 Growth-Chamber Guardian
2 Kraul Harpooner
4 Rekindling Phoenix
4 Gruul Spellbreaker
[/Creatures]
[Spells]
3 Shock
4 Lightning Strike
2 Cindervines
4 Domri, Anarch of Bolas
2 Collision // Colossus
2 Sarkhan the Masterless
1 Chandra, Fire Artisan
[/Spells]
[Lands]
7 Forest
8 Mountain
4 Stomping Ground
4 Rootbound Crag
1 Blast Zone
[/Lands]
[Sideboard]
4 Lava Coil
2 Kraul Harpooner
2 Deathgorge Scavenger
2 Cindervines
2 Sorcerous Spyglass
1 Vivien Reid
1 Carnage Tyrant
1 Tibalt, Rakish Instigator
[/Sideboard]
[/Deck]

Here’s a spicy one from a Face to Face Games Toronto local Felix Sloo. The thing about these Gruul Monsters shells traditionally is that they only ever seem to be good when they rely on sticky threats like Planeswalkers to dampen their vulnerability to wraths. Luckily, we just got some new toys in the form of [Card] Domri, Anarch of Bolas[/Card] and [Card]Sarkhan the Masterless[/Card].

I have a hunch that this deck might just have what it takes to vault itself into the upper echelon of Standard given its rare combination of speed and ability to grind. If this deck can beat Esper with consistency then I think it is in a good spot in the metagame.

That said, I think you might want to at least try to fit a play-set of [Card]Llanowar Elves[/Card] into the deck in order to ramp out that sweet turn-two Domri. Felix thinks it might be too hard to pair the Elf with [Card]Rekindling Phoenix[/Card] but it’s definitely worth trying before dismissing.

Alright, now you’ve got all you need. Decks, strategy and all the info on the biggest winners from War of the Spark. I’m going to keep messing around with this Esper Hero deck, but hit me up on Twitter if you have any major breakthroughs in Standard over the next few weeks. Particulary if your brew includes the card [Card]Liliana, Dreadhorde General[/Card]!

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