[Video] School of Jund, #1

Jund takes a lot more skill than people think to pilot and Doug has decided to do a few more videos to display that fact. Just because you have 4 mana does not mean you should be auto-playing a Bloodbraid Elf. Doug P hopes followers of Mana Deprived can appreciate this series.

Link: School of Jund, #1

10 thoughts on “[Video] School of Jund, #1”

  1. I feel like a fanboy here lol. Great videos though. As much as I despise jund, it is still a force to be reckoned with as you show here. Great moves all around, and definitely the opposite of playing on autopilot.

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  2. Thanks Jason heh. I love playing Jund because it can just do some crazy things, and I never feel out of games because a flip of the card could rip me right back into it. I feel like it is very intense to play properly and just have a blast piloting it 😀

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  3. there is a lot of value to the explanations you give for what lands to play and it is definitely valuable for people to see how that thought process is undertaken and add that to their game as best as possible- i appreciate that you dont take the reasons for playing things such as lands for granted in your choices of what to explain, keep up the good work!

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  4. Jund is definitely more difficult to play properly than people tend to give it credit for. It doesn't fit well with my playstyle as rock has never been my thing but I played it for a while and definitely came to appreciate it's power and subtle complexities, good videos, jund players need some love too :).

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  5. i think you made lots of misplays though such as not playing blightning and bloodbraid elf in the same turn while you opted to attack with ravine

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  6. Noah is referring to the end of Game 2.

    I do not think I saw a "lot" of misplays, but I think Noah's suggested line of Blightning followed by a Bloodbraid Elf is most certainly worth considering. You Blightning him and the only card he would need to keep is a Path to Exile in order to survive the turn at 2 life. He would then need to rip a Martial Coup off the top to get back in the game if I am not mistaken.

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  7. I am not sure which line is actually better though. Based on how our opponent has been playing, when we get to the point where he is holding 3 cards in his hand, it is clear to me that he does not have much other than a Path to Exile. This is confirmed by him top-decking into a Jace and then Brainstorming into a Wall of Omens.

    My only fear, whether it be following Doug's line or your line, is a top-decked Martial Coup. With that in mind, which line would I take if I knew his top card was a Martial Coup? Maybe I am forgetting another card, but that seems like the ONLY card he could top-deck to bring himself back into the game.

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  8. I feel like making the plays that give you a LOT more chance of winning against Flashfreezes and Negates, seems good. If I run into a flashfreeze do I drop BBE? If so, he has 2 cards, might include Wrath, or Coup? If he flashfreezes and than Martial Coups, I am in a lot of trouble, but the way I played it if he coups I can kill the rest of his hand + cast a BBE, so this was going through my head at the time. Not sure when I re-watched it how bad a shape I am in if he does have negate, but I didn't want to just run it in at that point in time.

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