13 thoughts on “[Video] School of Jund, #3”

  1. For the sideboarding versus Next Level Bant, Ruinblasters are not that efficient since they have so many mana accellerators, they are stil sideboardable though. I also think that instead of pyroclasms, you should play Jund Charmas it blows up the mana accellerators, removes lands for reliquary and vengevines from his graveyard, or at the least pump your guys. The board for NLB looks a bit like this
    +2 Pyroclasm
    +2 Doom Blade
    +2 Blaster
    -4 Blightning
    -1 Siege-Gang
    -1 Broodmate Dragon.
    However, using my sideboard, which is the same as your except for -1 runblaster, +1 Necrogenesis and the pyroclasms are jund Charms. My board for NLB was
    +2 Jund Charm
    +1 Necrogenesis
    +2 Doom Blade
    +3 Ruinblaster
    -4 Blightning
    -1 Broodmate
    -1 Siege-Gang Commander
    -2 Sarkhan the Mad, although I'm not sure I would do that again

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  2. Give me a day so I can get some sleep and maybe then I can properly "troll" you. One thing that stuck out to me though, in g3 when your Thrinax got Purged and you made Siege-Gang, I think the line very well might have been to Terminate your own Thrinax and wait a turn on SGC. The saprolings give you a ton of Vengevine insurance and you are either going to take the game over with SGC and your grip of removal spells or he's going to have the 2nd removal spell (when they don't have a ton) and you are back to grinding. I think you can give him a turn to get that extra bit of value out of both your Thrinax AND your SGC. This way you can chump with a sap, have Blade up in case he does something silly like Elspeth and then you can untap into SGC and go from there.

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  3. Douggie P, another great video. I just scanned over Manuel Bucher's article on SCG and the main difference between your plan and his is the fact that he takes out the full set of Blightnings. His reasoning being that they are only good in the late stages of the game, when the opponent is down to 2 cards or less.

    Personally, I do not think I would ever side out a Lightning Bolt and Sprouting Thrinax is probably one of the most annoying creatures to put in front of a Vengevine.

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  4. I like the SCG play. I can see what you're saying, but if he has a second removal for SCG itself then Doug just terminates Vengvine and wins of 1/1's since his opponent won't have 2 creatures for at least two turns and Doug has just all removal.

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  5. About the gamestate your friend had with his Mythic Bant deck: Why wouldn't you save the second Knight of the Reliquary for post wrath? All those forests that didn't get Spreading Seas'd can turn into not forests thanks to Knight. Respond to the Day of Judgment by fetching a Celestial Colonnade or something white, and you're up two creatures compared to blindly playing a second Knight and praying your opponent doesn't have the wrath.

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  6. If he Terminates Thrinax, he still has Blade/Pulse/SCG back, 3 tokens/Ruinblaster vs Vengevine/Wall. You're actually BETTER off in this spot if he has the 2nd removal spell because you have more tokens AND you still have a Ravine. The more I think about this the more I think it's right.

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  7. Also forgot to mention that he has 1 card left after casting Purge. Considering the only cards in his deck right now that are bothersome are Elspeth and removal spell, and he realistically needs 2 of those.. pretty sure you want the 1/1s.

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  8. Thanks Jake, that is something I had not though of taking out the Blightnings, I had not had a chance to test a lot of this matchup so, I test mostly by playing 8 mans and this was my first one I ran into NLB so, you got to see my thought process live haha.

    PSamms, I did not even consider that play at the time I am not going to lie, and I think you are probably right, having 3 tokens is probably way way better when I am trying to race.

    Jon I am trying to remember the gamestate now haha. I remember having the talk with him about if he should play out the 2nd one or keep it in hand, so thinking back I think his land he had out was something like 4 land, ALL were islands (2 or so had been spreaded, the otheres were actually just islands) and he had colored mana available from his birds that he had out, he def could not fetch up any color. It is tough to think about the situation when I am trying to tell the story heh, but it was SOMETHING like that, if he doesn't play the 2nd he has NO way to play it post wrath anyhow, something like 2 lands off.

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  9. Good video man,
    That was a tough call there playing the tapped land for Bloodbraid next turn or playing the untapped land for pulsing elspeth that turn. I would have done the same thing you did so I was glad to see I wasn't completely wrong on that, it worked out well enough for you

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  10. Yeah I never got around to running some math on how many untapped lands I have left to draw and what other draws I could get in that time if I don't get an untapped land (like any 3 or lower) and how many of those are relevant. Interesting spot heh.

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  11. Thanks for the content, it was a fun thing to watch given that I like Jund as well. I sure hope you will play some more 8 mans post M11 and maybe even a premier or DE even. Pretty sweet content. Dunno if the comment will be read given that it's been a while since the vid got posted but good work anyway!

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