34 thoughts on “Drafting M13 with KYT #2”

  1. @manadeprived KYT you make me sad in your first 5 picks 🙁 don’t make me sad you are supposed to be my hero!

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  2. KYT… This is the first draft you did, followed by games from the second.  See if you can get us the second draft up there, I’d love to see it 🙂

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  3. Kyt, why main deck the walking corpse when you're playing the red ring over a krenko's command? Krenko's Command can at least clear out some of the x/1's so your brute can come in later and not have to deal with them.

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    • I also like the second command over the hatchling. I've been unimpressed with hatchling every time I've played him. Definitely not taking mark of the vampire after first picking the muckwader was pretty loose. You don't really want to go into 3 colors in your first 2 picks and the mark is a slam dunk in any deck with black or worse case it's easy to splash.

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    • With double krenko's I think you definitely wanted at least 1 of the two drop vamps that sacs a guy to get +2/+2.

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  4. Your line at the start of r1g2 seems subpar. I think you just want to turn 2 hatchling, t3 ring equip and just start growing your hatchling. At least that way every creature you play from then on has the added text of pay 1 colorless gains haste and every red creature becomes a legit threat if he doesn't deal with it.

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    • I only had time to really look at the board for this situation last night. Could you see yourself running the Ring first? They both amount to the same thing right? Trying to see if there's a difference.

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    • Ring first is fine too I guess. That way if you draw a better two drop than hatchling you can play it instead. Might be worth the information to hold the ring second though. Chances are playing a turn 2 hatchling isn't going to influence your opponent's decisions at all but turn two ring might? Also your round 1 opponent was pretty much brain dead so it probably doesn't matter either way.

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    • Any analysis is worthy regardless of the end result. That's why you wrote so much text in the first place, brother! I think you have convinced me that turn 2 Ring is the play. I hate Hatchling. 😉

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  5. r2g1 turn 4, why not play the swamp? Lets you get in with your hatchling, pump 2 (3 dmg total) and sign in blood.

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  6. I think you may have been better off playing all the two drops and 15 -16 land. Cutting the curve right down and trying to steal some games. 17 land seems like too many.

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  7. I stopped watching after you didn't pick the door to nothingness the second time. Your opponent just flat out loses the game from that card what other card in this set does that? Given your lack of skill I bet you passed battle of the wits later on too…

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